Modules

Modules can be used to run global updates after package installation has been completed. This is often used to update configuration files to inform game engines of the locations of the mods which have been installed,

Module updates can be triggered manually with the portmod <prefix> module-update subcommand.

Changed in version 2.6: Module updates are no longer run as part of the cfg-update subcommand

For implementing modules, see the Modules chapter in the Developer Guide.